Kicking it off with The Legend of Zelda (3:08) glitched any% with some arbitrary code execution which is really cool, if hard to tell what the hell is going on.
Earthbound (1:27:07) I haven't had time to watch yet, but everyone seemed to enjoy it, and given the recent Iwata news, I think it was cool that it got a showing.
Prince of Persia: Sands of Time (1:36:23) is a long run. It went over estimate, had a bunch of crashes and choking, but people seemed into it by the end because the runner never gave up. A lovely group hug at the end as well.
Deus Ex: Human Revolution (49:27) was a fun time. Lots of clipping through walls, using explosives to boost up through out of bounds areas, and killing the final boss faster than I can take a sip of my drink.
Silly games done quick started off with some Hello Kitty: Roller Rescue (33:27) then some Samurai Pizza Cats (12:35) that raced. Then Panic Restaurant (14:23), Kid Niki 2 (10:50), and Chester Cheetah: Wild Wild Quest (11:15) which is a game with the Cheetos mascot.
After all the silly games are done with, it's time for super serious electronic sports with Roundabout (48:58) which did a cutscene% run. They also had two devs on the phone, and a special guest on the couch from the game, Jeffrey the Skeleton. Everyone involved was hilarious, and also interesting with stories from the very professional development of Roundabout. So far this is the highlight of SGDQ for me.
Somehow the tech crew got an Apple IIe running so they could bring us an authentic Oregon Trail (05:23) experience. The room seemed very full and awake for this run, considering it was like 8am for those at the event.
Next the FPS block started with First Encounter Assault Recon (59:25) which was so spooky scary. The runner and couch were having fun, and it had quite a few out of bounds clipping tricks. For some reason he also had to unplug his mouse every so often so stop the framerate dropping? After ghosts came wizards with The Wheel of Time (18:42) which was entertaining with some cool tricks, rocket jumping with magic and shooting through walls. The next good one was Doom: Scythe (17:38). It's doom! Wolfenstein: Spear of Destiny (23:32) followed and made me realise how slow the retro section of the recent Wolfenstein actually was. Finishing the FPS block was Super Noah's Ark 3D (05:49).
Prompting everyone to ask why it was so similar to Portal, and everyone else shouting back KIM SWIFT Quantum Conundrum (43:32) had some interesting parts but is pretty long for what they are showing. Might be because they had to get all the collectables, but I was kinda bored by the end.
Shovel Knight (49:32) was done without getting any upgrades and only using the shovel, and actually turned out to be a deathless run. The devs were also on the phone answering questions and laughing whenever the game got broken into tiny pieces. Very entertaining runner as well.